top of page

SKILLS AND QUALIFICATIONS

 

  • Proficiency with Maya, Mari, Substance Painter, Katana, Blender, and Renderman in painting and shader development for high quality assets in film production, and Houdini for fur grooming.

  • Experience with Zbrush, Nuke and Unreal in a production environment.

  • Experience taking a 3d human scan to final asset including ingesting scan data, generating textures, and groom and look dev.

  • Led the implementation of look dev templates and shader libraries for Renderman for Katana. Created complex custom shaders for specific assets.

  • As a look dev lead, provided aesthetic guidance and technical support to a team of painters, and trained new hires. Worked closely with R&D to develop new technologies.

  • 20 years of experience in visual effects, beginning as a lighting TD, providing me with a broad technical understanding of the pipeline and of the relationship between look dev and lighting.

  • Experience creating assets for a variety of styles from highly stylized to photoreal characters.

  • Background in art and art theory, including traditional painting and drawing.

 

EXPERIENCE

 

Technical Artist, Meta (contracted through Magnit) June 2022- June 2024

​

  • Recreating various hairstyles in Houdini from photo reference to add to avatars. This included recreating a wide range of styles and hair textures and researching how to create ponytails and braids. Most recently I have been working on guide agnostic hair generation for specific hair textures.

  • Creating photoreal avatars from scan data. This involves wrapping the scan model to a topologized template head and cleaning up the result in Zbrush and generating texture maps from the photographs. The final asset would be created in Blender or Unreal.

 

Adjunct Professor: texture and lighting Expression Center for New Media Fall 2019

​

  • Created lesson plans and demonstrations to teach texture and lighting for 3D animation.Provided one on one instruction as needed in a studio course.

 

Paint/ Look Dev Dept Supervisor, Tippett Studio, Berkeley, CA. Jan 2014 – June 2022

​

  • Developed all aspects of an asset’s surface look and worked closely with lighting TD’s to create photoreal assets and characters. This includes production of texture maps in Mari and building node based shaders in Renderman for Katana, as well as grooming fur with Yeti.

  • Lead duties include providing bids on projects, developing templates and workflows, working with production to assign tasks, and guiding new painters with aesthetic and technical issues.

  • Credits include Captain America and the Winter Soldier, Orville, Gods of Egypt, Teenage Mutant Ninja Turtles, A Million Ways to Die in the West, A Series of Unfortunate Events, and other projects.

​

Surfacer/ Look Development, PDI/Dreamworks, Redwood City, CA 2011 - 2014

 

  • Painted and created materials for assets and characters for animated features.

​

Texture Painter/ Look Dev, Tippett Studio, Berkeley, CA. 2006 - 2011

Lighting TD. 2003 - 2006

 

EDUCATION

​

MFA: Computer Animation­ 3D, Savannah College of Art & Design

​

BFA: Painting, Ohio State University

Contact:
bottom of page